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Nodes

The Real World Web is served by different nodes, each solving a specific spatial-computing task. Their code is open source — you can self-host them or contribute to their development.

NodeRoleSource
Reconstruction3D reconstruction of physical spaces — SfM pipeline producing point clouds, bounding boxes, and gaussian splats from DMT scansreconstruction-server
Relay (Hagall)Real-time networking server — processes, responds to, and broadcasts session messages between participantshagall
VLMProcesses camera/glasses imagery with Vision + Language models to detect when store tasks start and endvlm-node
SplatterPhoto-realistic scene rendering powered by gaussian splatssplatter-server
Domain ServerStores portal poses within domains and spatial domain data (reconstructions, occupancy maps)domain-server

🚧 Each node page currently mirrors its repository README as the starting point. The reconstruction node depends on several computer-vision projects (COLMAP, hloc, and others) — those will be documented as pipeline dependencies.